Director, Neural Graphics Chips

at Nvidia
USD 320,000-488,800 per year
SENIOR
✅ On-site

Used Tools & Technologies

Not specified

Required Skills & Competences

Hiring @ 4 Prioritization @ 4 API @ 6 GPU @ 4 AI @ 4 OpenGL @ 4

Details

NVIDIA is seeking a Director of Neural Graphics Software and Chips to join our team in Santa Clara, CA. We are leading a fundamental shift in 3D graphics toward neural rendering (for example, AlpaDreams). In this role you will guide the hardware, platform and API that bring these techniques to production and influence next-generation NVIDIA hardware and the developer experience.

Responsibilities

  • Set the strategic direction for neural graphics across silicon, console platforms, and graphics APIs — translating research breakthroughs into hardware features, shipping platform capabilities, and API/shader language evolution.
  • Lead a multidisciplinary team of managers and principal engineers spanning GPU architecture liaison, console platform engineering, and graphics API/compiler strategy.
  • Partner with GPU Architecture on feature definition, HW/SW co-design, and chip bring-up for neural graphics capabilities.
  • Own NVIDIA's neural graphics roadmap with console partners, including feature prioritization, validation, and launch readiness on current and next-gen platforms.
  • Shape graphics API direction and NVIDIA's shader language strategy (including Slang) to expose neural graphics primitives to developers.
  • Build, mentor, and strengthen the team — hiring senior engineers and managers, and developing technical leaders.

Requirements

  • Bachelor's degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics (or equivalent experience).
  • 15+ overall years in graphics, GPU, or related platform engineering.
  • 6+ years leading engineering teams, including senior individual contributors and managers.
  • Hands-on experience with the latest in agentic development workflows.
  • Deep expertise in GPU architecture, graphics pipelines, and hardware/software co-design.
  • Expertise in at least two of: graphics drivers, shader compilation, graphics APIs (Vulkan, Direct3D, Metal), or shading languages.
  • Experience driving technical direction across large organizations, including architecture, research, platform, and product.

Ways to Stand Out from the Crowd

  • Deep background in Vulkan or OpenGL driver internals, including SPIR-V or shader translation, tiled rasterization, or compute-based pipeline implementation.
  • Experience shipping in embedded or console environments.
  • Track record of applying AI-assisted or agent-based engineering to accelerate delivery of large software systems.
  • Strong background in neural rendering, differentiable graphics, or AI-assisted rendering techniques.
  • Examples of influencing graphics API or shading/compiler stack direction.

Compensation and Benefits

  • Base salary range: 320,000 USD - 488,750 USD (final base salary determined by location, experience, and pay of employees in similar positions).
  • Eligible for equity and benefits (link to NVIDIA benefits referenced in original posting).

Additional Information

  • Applications for this job will be accepted at least until May 4, 2026.
  • This posting is for an existing vacancy.
  • NVIDIA uses AI tools in its recruiting processes.
  • NVIDIA is an equal opportunity employer and states it does not discriminate on the basis of protected characteristics.