Machine Learning Applications and Compiler Engineer, LPX - New College Grad 2026
at Nvidia
USD 124,000-241,500 per year
Used Tools & Technologies
Machine LearningRequired Skills & Competences
Tag name is followed by "@" symbol and proficiency level value.
About proficiency levels:
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Algorithms @ 3
Data Structures @ 2
TensorFlow @ 2
Communication @ 3
Rust @ 2
Debugging @ 6
PyTorch @ 2
GPU @ 3
Deep Learning @ 3
AI @ 3
Profiling @ 6
LLVM @ 3
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Details
Our work at NVIDIA is dedicated towards a computing model focused on visual and AI computing. For two decades, NVIDIA has pioneered visual computing and the GPU. NVIDIA's GPUs run deep learning algorithms and act as the brain of computers, robots, and self-driving cars. NVIDIA is seeking engineers to develop algorithms and optimizations for the LPX inference and compiler stack. You will work at the intersection of large-scale systems, compilers, and deep learning, crafting how neural network workloads map onto future NVIDIA platforms.
Responsibilities
- Build, develop, and maintain high-performance runtime and compiler components, focusing on end-to-end inference optimization.
- Define and implement mappings of large-scale inference workloads onto NVIDIA’s systems.
- Extend and integrate with NVIDIA’s software ecosystem, contributing to libraries, tooling, and interfaces that enable seamless deployment of models across platforms.
- Benchmark, profile, and monitor key performance and efficiency metrics to ensure the compiler generates efficient mappings of neural network graphs to inference hardware.
- Collaborate closely with hardware architects and design teams to feedback software observations, influence future architectures, and co-design features that unlock new performance and efficiency points.
- Prototype and evaluate new compilation and runtime techniques, including graph transformations, scheduling strategies, and memory/layout optimizations tailored to spatial processors.
- Publish and present technical work on novel compilation approaches for inference and related spatial accelerators at top-tier ML, compiler, and computer architecture venues.
Requirements
- Pursuing or recently completed a MS or PhD in Computer Science, Electrical/Computer Engineering, or a related field, or equivalent experience.
- Software engineering background with familiarity in systems-level programming (e.g., C/C++ and/or Rust) and solid CS fundamentals in data structures, algorithms, and concurrency.
- Hands-on experience with compiler or runtime development, including IR design, optimization passes, or code generation.
- Experience with LLVM and/or MLIR, including building custom passes, dialects, or integrations.
- Familiarity with deep learning frameworks such as TensorFlow and PyTorch, and experience working with portable graph formats such as ONNX.
- Understanding of parallel and heterogeneous compute architectures, such as GPUs, spatial accelerators, or other domain-specific processors.
- Strong analytical and debugging skills, with experience using profiling, tracing, and benchmarking tools to drive performance improvements.
- Excellent communication and collaboration skills, with the ability to work across hardware, systems, and software teams.
- Ideal candidates will have direct experience with MLIR-based compilers or other multilevel IR stacks, especially for graph-based deep learning workloads.
Ways to stand out from the crowd
- Prior work on spatial or dataflow architectures, including static scheduling, pipeline parallelism, or tensor parallelism at scale.
- Contributions to open-source ML frameworks, compilers, or runtime systems, particularly in areas related to performance or scalability.
- Demonstrated research impact, such as publications or presentations at conferences like PLDI, CGO, ASPLOS, ISCA, MICRO, MLSys, NeurIPS, or similar.
- Experience with large-scale AI distributed inference or training systems, including performance modeling and capacity planning for multi-rack deployments.
Compensation & Benefits
- Base salary range: $124,000 - $195,500 USD for Level 2, and $152,000 - $241,500 USD for Level 3. Base salary will be determined based on your location, experience, and the pay of employees in similar positions.
- Eligible for equity and benefits (link provided in original posting).
Other information
- Applications for this job will be accepted at least until May 9, 2026.
- This posting is for an existing vacancy.
- NVIDIA uses AI tools in its recruiting processes.
- NVIDIA is an equal opportunity employer and committed to fostering a diverse work environment.