Senior Research Scientist, Rendering

at Nvidia
USD 224,000-356,500 per year
SENIOR
āœ… On-site

Used Tools & Technologies

Not specified

Required Skills & Competences

Python @ 7 Algorithms @ 4 Leadership @ 7 Parallel Programming @ 7 GPU @ 7 AI @ 4

Details

We are now seeking a Senior Research Scientist for Rendering/Path Tracing. For decades NVIDIA has pioneered visual computing across product design, movie production, PC games, scientific research, and more. Today, NVIDIA leads in practical and efficient real-time path tracing and integrating it into real applications. As an NVIDIAN on the Real-Time Graphics research team, you will be responsible for discovering, defining, and driving the future of the field — inspiring customers by addressing problems they never imagined to be solvable.

Responsibilities

  • Brainstorm, invent, publish, and productize novel methods to accelerate or improve the quality of path-traced imagery.
  • Implement prototypes of research ideas.
  • Transfer successful ideas to NVIDIA product teams.
  • Collaborate with NVIDIA researchers, engineers, and external academics.
  • Help define team research topics and goals, and guide other researchers and interns.

Requirements

  • Demonstrated experience developing advanced rendering algorithms. PhD (or equivalent experience) and strong publication record, leadership roles on shipped renderers in games or VFX, or widely respected and referenced public presentations on rendering topics.
  • 10+ years of combined experience as a graduate student, industry or academic researcher, rendering engineer, or applied researcher.
  • Track record of high-quality artifacts containing your work — shipped games, films, or publications/presentations on path tracing, sampling, lighting, denoising, etc.
  • Track record of making code performant, efficient, and (ideally) real-time.
  • Deep understanding of rendering theory, sampling, and graphics systems.
  • Strong coding skills with knowledge of C/C++, GPU programming models, parallel programming, and Python.

Ways to stand out

  • Understanding of and interest in advancing sampling algorithms (for example, ReSTIR).
  • Track record of research ideation and/or tech transfer of productized research.
  • Clear understanding of rendering challenges in games and/or film.
  • Familiarity with how GPUs work and how that impacts performant code.

Compensation and benefits

  • Base salary range: 224,000 USD - 356,500 USD (will be determined based on location, experience, and pay of employees in similar positions).
  • Eligibility for equity and benefits (link to NVIDIA benefits in the original posting).

Additional information

  • Applications for this job will be accepted at least until June 13, 2026.
  • This posting is for an existing vacancy.
  • NVIDIA uses AI tools in its recruiting processes.
  • NVIDIA is an equal opportunity employer and committed to fostering an inclusive work environment.