Senior Software Engineer, Graphics Performance

at Nvidia
USD 184,000-356,500 per year
SENIOR
✅ On-site

Used Tools & Technologies

Not specified

Required Skills & Competences

Linux @ 4 Communication @ 4 GPU @ 4 Deep Learning @ 7 AI @ 7 OpenGL @ 4

Details

NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as “the AI computing company”. NVIDIA is growing its company and the team with the smartest people in the world. You will join the Graphics driver team to design, develop, and deliver driver solutions for new GPU designs on current and future Linux platforms.

Responsibilities

  • Define, design, and develop pioneering professional and consumer Linux Vulkan and OpenGL graphics software performance features.
  • Develop and maintain software technologies targeted at enabling and supporting NVIDIA's GPU hardware on Linux operating systems, ensuring best performance and cross-platform implementation.
  • Collaborate with worldwide internal teams, including software, hardware, architecture, and OEM support.

Requirements

  • Bachelor's or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).
  • 3+ years "hands on" experience developing graphics OpenGL/Vulkan system-level software, especially for the Linux OS.
  • 3+ years’ experience in graphics rendering, shader programming, compilers, and optimizations.
  • 8+ years of programming experience in C and C++.
  • Low-level Linux operating system knowledge, specifically memory/resource management, scheduling and process control, and hardware virtualization.
  • Very good oral and written communication skills.
  • Self-motivated teammate with a good attitude.

Ways to Stand Out

  • Prior experience with shader compilers development.

Compensation and Benefits

  • Base salary range for Level 4: 184,000 USD - 287,500 USD.
  • Base salary range for Level 5: 224,000 USD - 356,500 USD.
  • You will also be eligible for equity and benefits (link to NVIDIA benefits referenced in original posting).

Additional Information

  • Applications for this job will be accepted at least until February 17, 2026.
  • This posting is for an existing vacancy.
  • NVIDIA uses AI tools in its recruiting processes.
  • NVIDIA is committed to fostering a diverse work environment and is an equal opportunity employer.