System Software Engineer - GPU and SOC
at Nvidia
š Santa Clara, United States
USD 184,000-356,500 per year
Used Tools & Technologies
Not specified
Required Skills & Competences
Tag name is followed by "@" symbol and proficiency level value.
About proficiency levels:
- 1-2 ā basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 ā daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 ā you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 ā exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Security @ 2
Software Development @ 6
Linux @ 6
Debugging @ 3
System Architecture @ 2
GPU @ 3
AI @ 3
- 1-2 ā basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 ā daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 ā you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 ā exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Details
NVIDIA is searching for a highly motivated, creative engineer to join the GPU Software team. As a GPU/SOC system software engineer, you will work with a team of very dedicated software and hardware engineers involving a wide variety of technologies. As someone who is hardworking and passionate about their work, you will craft and debug key aspects of our production GPU and SOC kernel drivers and embedded SW, focusing on platform performance, power savings, and robustness. You should demonstrate the ability to excel in an environment with intricate system level interactions.
Responsibilities
- Design, implement and debug changes in the NVIDIA SW stack to take next-gen HW from design / development stage to production, with focus on kernel-mode SW
- Follow devices through the development process to datacenter systems, customer desktops, notebooks, workstations, and gaming console products used worldwide
- Be heavily involved in emulation, bringup, and product hardening required to build products
- Collaborate and communicate effectively with teams from around the globe
Requirements
- BS or MS degree in Computer Engineering, Computer Science, or equivalent experience
- 8+ years of relevant software development experience
- Background in solving problems that apply to sophisticated systems deployed at scale
- Strong C/C++ programming skills and demonstrated independent coding projects
- Familiarity with computer system architecture, microprocessor, and microcontroller fundamentals (caches, buses, memory controllers, DMA, etc.)
- Strong operating systems fundamentals with kernel experience on Linux or Windows systems
Ways to stand out
- Background and strength with system-level (software and hardware) debugging
- Experience with Windows Driver Models (WDDM or MCDM is a strong plus)
- Familiarity with system-level security concepts
- Experience with system software concepts
Compensation and Benefits
- Base salary range (Level 4): 184,000 USD - 287,500 USD
- Base salary range (Level 5): 224,000 USD - 356,500 USD
- Eligible for equity and benefits (see company benefits link)
Additional information
- Applications for this job will be accepted at least until April 21, 2026.
- NVIDIA uses AI tools in its recruiting processes.
- NVIDIA is an equal opportunity employer and committed to fostering a diverse work environment.