Compiler Engineer, LLVM - New College Grad 2025

at Nvidia
USD 104,000-189,800 per year
JUNIOR
āœ… On-site

SCRAPED

Used Tools & Technologies

Not specified

Required Skills & Competences ?

Parallel Programming @ 6 CUDA @ 3 GPU @ 3

Details

We are looking for an enthusiastic LLVM Compiler Engineer for an exciting and fun role in our GPU Software organization. We deliver features and improvements to better realize the potential of NVIDIA GPUs for a growing range of computational workloads, ranging from deep learning, scientific computation, and self-driving cars to graphics workloads for AAA game titles on gaming platforms. Our compiler organization makes its mark on every GPU NVIDIA produces. Would you like to add this to your accomplishments?

If you have prior experience working with shaders or shader compilers for languages like GLSL, HLSL, SLANG, that's a big plus! We need you as a key member of a small team that is working on a core compiler component for our graphics drivers as well as for accelerating general purpose computation on the GPU. You will be solving critical problems working alongside some of the top valued diverse minds in GPU computing and systems software, doing what you enjoy.

Responsibilities

  • Work on design and implementation of significant parts of the graphics' compiler (SPIR-V and DXIL compiler).
  • Work on performance analysis and design/implementation of new optimizations.
  • Partner with global compiler, GPU driver, architecture, and application teams to coordinate improvements and problem resolutions.
  • Seek interesting and meaningful compilation problems for state-of-the-art GPU technologies.
  • Contribute to open-source projects (GLSLANG, LLVM, DXC - HLSL compiler).

Requirements

  • BS/MS in Computer Science or Computer Engineering (PhD strongly preferred) or equivalent experience.
  • Experience and strong background in compilers.
  • Strong C/C++ programming skills and deep understanding of parallel programming models.
  • Experience with compiler optimizations, especially working with LLVM infrastructure.

Preferred / Ways to Stand Out

  • Experience working with shaders or shader compilers (GLSL, HLSL, SLANG).
  • Experience developing CUDA, DirectX, OpenGL/Vulkan applications.
  • Background with developing compiler optimizations and code generation for GPUs.
  • Ability to do code generation and build a robust compiler framework.
  • Strong interpersonal skills and ability to collaborate and influence others.

Compensation & Benefits

  • Base salary ranges: 104,000 USD - 172,500 USD for Level 1; 120,000 USD - 189,750 USD for Level 2.
  • You will also be eligible for equity and benefits. (See NVIDIA benefits: https://www.nvidia.com/en-us/benefits/)

Additional Information

  • Applications for this job will be accepted at least until October 20, 2025.
  • NVIDIA is committed to fostering a diverse work environment and is an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.