Senior Backend Compiler Engineer - GPU

at Nvidia
USD 148,000-287,500 per year
SENIOR
βœ… On-site

SCRAPED

Used Tools & Technologies

Not specified

Required Skills & Competences ?

Communication @ 4 CUDA @ 4 GPU @ 4

Details

NVIDIA's invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI β€” the next era of computing β€” with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as β€œthe AI computing company”.

We are searching for a Senior Backend Compiler Engineer with experience in LLVM code generation for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++) . This team is comprised of worldwide leading compiler engineering experts who provide leading edge performance and capabilities for NVIDIA's current and future complex parallel SIMT architectures.

Responsibilities

  • Guide the design and implementation of a new LLVM based backend JIT compiler targeting NVIDIA GPUs
  • Design and develop new compiler passes and optimizations required to meet the high performance and low compilation time requirements of the compiler
  • Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
  • Apply and adapt the latest compiler technologies to produce premier, robust, supportable compiler and tools
  • Get a chance to influence and work on new GPU architectures

Requirements

  • B.S. or higher degree in Computer Science/Engineering or equivalent experience
  • 5+ years of compiler development experience including 3+ years of experience in LLVM with a focus in code generation
  • Expertise in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR)
  • Proficient in compiler design and in performance analysis tools
  • Excellent hands-on C++ programming skills applied to industry standard C++ compilers and development frameworks
  • Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems
  • Good communication and documentation skills and self-motivated

Ways to stand out from the crowd

  • Masters or PhD preferred, with 5+ years of relevant experience
  • Experience developing compiler optimizations and code generation for GPUs
  • Experience in developing CUDA, DirectX, OpenGL/Vulkan applications
  • Strong interpersonal skills and capability of leading and influencing others in the department

Benefits and Additional Information

  • Competitive base salary. The base salary range is 148,000 USD - 235,750 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4.
  • You will also be eligible for equity and benefits (see NVIDIA benefits page).
  • Applications for this job will be accepted at least until September 1, 2025.
  • NVIDIA is committed to fostering a diverse work environment and is an equal opportunity employer. The company does not discriminate on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.