Senior Software Engineer - GPU
at Nvidia
π Santa Clara, United States
USD 148,000-287,500 per year
SCRAPED
Used Tools & Technologies
Not specified
Required Skills & Competences ?
Algorithms @ 4 Data Structures @ 4 Communication @ 7 Debugging @ 4 GPU @ 4Details
NVIDIA is seeking an exceptional Senior System Software Engineer to join our GPU System Software team. This team is responsible for developing comprehensive system software solutions from concept to production. In this role, you will be integral in overseeing the entire lifecycle of GPU feature development, including proof of concept, design, architecture, algorithm implementation, and both pre/post-SI optimization. The primary focus is on display features utilizing both hardware and software architectures to deliver energy-efficient consumer products.
Responsibilities
- Define, proof-of-concept, design, and develop display features based on VESA DisplayPort standards (including DP 2.1), HDMI, and eDP.
- Drive and resolve complex optimization strategies independently across multiple teams and technical disciplines.
- Influence next-generation GPU/SoC and platform architecture by creating internal architecture and design specifications.
- Collaborate and communicate effectively with local and remote teams and drive interaction with OEM/ODM partners.
- Work closely with hardware designers and other driver engineers to create new features and solutions.
Requirements
- 3+ years of industry experience in system software or a related field.
- B.S. or higher degree (or equivalent experience) in Computer Science, Computer Engineering, or a related field.
- Strong programming skills in C and in-depth knowledge of low-level interfaces.
- Solid background in operating system internals, device drivers, real-time embedded operating systems, algorithms, and data structures.
- Background and strength in complex system-level debugging.
- Strong interpersonal, verbal, and written communication skills.
- Capability to achieve objectives under tight deadlines.
Ways to stand out / Preferred
- In-depth knowledge of low-level display pipeline fundamentals such as VESA (DisplayPort), HDMI, eDP, PSR, and FreeSync.
- Architecture and design experience in SoC/GPU software display, power management, and optimization.
- Prior experience with SW/HW optimizations for display technologies.
- Working experience in system software, kernel internals, kernel modules, and device drivers.
Compensation & Benefits
- Base salary ranges provided in the posting:
- Level 3: 148,000 USD - 235,750 USD
- Level 4: 184,000 USD - 287,500 USD
- Eligible for equity and benefits (link provided in original posting).
Additional Information
- Location: Santa Clara, CA, United States (posting lists US, CA, Santa Clara).
- Employment type: Full time.
- Applications accepted at least until July 29, 2025.
- NVIDIA is an equal opportunity employer and values diversity.