System Software Engineer, GPU Development Tools

at Nvidia
USD 148,000-287,500 per year
MIDDLE SENIOR
✅ Hybrid

SCRAPED

Used Tools & Technologies

Not specified

Required Skills & Competences ?

Software Development @ 3 Python @ 2 Perl @ 2 Debugging @ 3 API @ 3 CUDA @ 3 GPU @ 3

Details

A key part of NVIDIA's strength is our sophisticated development tools and modeling environments that enable our incredible pace of delivering new technology to market. We are looking for forward-thinking, hard-working, and creative people to join a multifaceted software team with high production-quality standards. This software engineering role involves developing high-level chip models, test APIs and trace generation workflows, and analysis tools. As a member of the software development team, you will engineer and improve the core infrastructure for execution, automation, and debugging the development of large-scale, general-purpose graphics and computing chips. This infrastructure enables our driver stack, applications, tests, and studies to run unchanged on all functional, diagnostic, and performance models.

Responsibilities

  • Play a critical part in every stage of development of a GPU.
  • Improve the daily workflows of the world’s top chip modelers and designers to help produce the next generation of GPUs.
  • Empower GPU architects to understand application performance today and model future competitive performance.
  • Coordinate with architecture and software teams to enable functional and performance testing for the next architecture.

Requirements

  • Bachelor’s or higher degree in Computer Science, Computer Engineering, or related major (or equivalent experience).
  • 5+ years of experience.
  • Aptitude to work across the GPU, driver, and application stacks.
  • Strong C/C++ is a must-have capability.
  • Some familiarity with a scripting language, such as Python or Perl.
  • Excellent interpersonal skills and ability to multi-task.
  • Flexibility for working in an evolving environment with different frameworks and requirements.

Preferred / Ways to stand out

  • Experience working on operating system kernels or writing device drivers with strong systems-level debugging skills.
  • Knowledge of GPU APIs such as DirectX, CUDA, Vulkan, or OpenGL.
  • Experience with chip and/or system simulation.
  • Deep understanding of systems architecture: CPU, GPU, memory, display, buses, kernel internals.
  • Advanced programming expertise with full-stack web-based visualization technologies to help provide data insights.

Additional details

  • #LI-Hybrid (role listed as Hybrid).
  • Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 148,000 USD - 235,750 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4.
  • You will also be eligible for equity and benefits (see NVIDIA benefits page).
  • Applications for this job will be accepted at least until October 20, 2025.
  • NVIDIA is committed to fostering a diverse work environment and is an equal opportunity employer.