Technical Artist – EBC Tech Demos

at Nvidia
USD 156,000-235,800 per year
MIDDLE
✅ Hybrid

SCRAPED

Used Tools & Technologies

Not specified

Required Skills & Competences ?

Marketing @ 3 Python @ 3

Details

NVIDIA is seeking a collaborative and resourceful Technical Artist / 3D Pipeline Generalist to join the Executive Briefing Center (EBC) and Events Demo Content team. In this role you will partner with diverse teams to create engaging visualizations and real-time digital twins that demonstrate how NVIDIA technology empowers customers. You will design immersive digital twins for events and keynote presentations, support innovative demonstrations and storytelling, and help build efficient pipelines for rapid iteration and high physical accuracy.

Responsibilities

  • Develop real-time digital twins for NVIDIA exhibition areas at tier-one events by working closely with internal teams and external partners.
  • Accelerate creation of physical event environments through digital twin technology, building efficient workflows, prefab libraries, and processes for rapid iteration and high physical accuracy.
  • Collaborate with creative directors, editors, technical artists, research scientists, engineers, and marketing to produce educational and visually compelling technology demonstrations and cinematic visualizations.
  • Translate complex technical concepts into clear visual narratives, ensuring creative goals align with technical requirements.
  • Prototype and optimize 3D pipelines by processing, organizing, and rendering data from various sources and formats; deliver high-quality outputs for both real-time and offline applications.
  • Support live demonstrations by running, testing, and troubleshooting real-time demos in lab and event settings, proactively identifying and addressing issues to ensure stability and compatibility.
  • Document and share clear, actionable demo guidelines for technical and non-technical audiences.
  • Continuously explore new technologies to assess their potential for demonstration purposes.

Requirements

  • Bachelor’s or Master’s degree (or equivalent experience).
  • 8+ years in architectural, product, scientific visualization, games, VFX, feature films, animation, or related fields.
  • Strong sense of visual storytelling and aesthetics.
  • Broad 3D generalist skills including shading, lighting, animation, and rendering for various platforms.
  • Experience with modeling/authoring tools such as SideFX Houdini, Autodesk Maya, 3ds Max, Blender, or Cinema 4D.
  • Hands-on experience creating real-time experiences using Unreal Engine, Unity, TouchDesigner, or Notch.
  • Proven ability to develop content pipelines: asset optimization, scene organization, asset libraries, I/O and handover procedures, and version control.
  • Familiarity with USD and its use in 3D workflows.
  • Ability to work independently, prioritize tasks, and solve problems proactively in a fast-paced, team-oriented environment.

Ways to stand out / Nice-to-have

  • Experience in architectural visualization or event production, including physical model fabrication.
  • Proficiency with CAD tools such as Autodesk AutoCAD, Revit, or Vectorworks.
  • A strong portfolio with links to work samples or showreel.
  • Knowledge of appearance capture and acquisition techniques.
  • Experience developing automated and procedural workflows using scripting (e.g., Python) or graph-based tooling to streamline asset processing and content delivery.
  • Enthusiasm for integrating new technologies, including AI, into creative workflows.

Compensation & Benefits

  • Base salary range: 156,000 USD - 235,750 USD (determined based on location, experience, and pay of employees in similar positions).
  • Eligible for equity and company benefits (see NVIDIA benefits).

Other details

  • Location: Santa Clara, CA, United States. #LI-Hybrid
  • Employment type: Full time
  • Applications accepted at least until July 29, 2025.
  • NVIDIA is an equal opportunity employer committed to diversity and inclusion.