Technical Artist – EBC Tech Demos

at Nvidia
USD 156,000-235,800 per year
MIDDLE
✅ On-site

SCRAPED

Used Tools & Technologies

Not specified

Required Skills & Competences ?

Marketing @ 3 Python @ 3

Details

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. Today, they are leveraging AI to define a new era of computing where GPUs power computers, robots, and autonomous vehicles.

Responsibilities

  • Develop real-time digital twins for NVIDIA exhibition areas at tier-one events by collaborating with internal teams and external partners.
  • Accelerate physical event environment creation using digital twin technology with efficient workflows, prefab libraries, and processes for rapid iteration and high accuracy.
  • Collaborate with creative directors, editors, technical artists, research scientists, engineers, and marketing to produce educational and visually compelling technology demonstrations and cinematic visualizations.
  • Translate complex technical concepts into clear visual narratives aligning creative goals with technical requirements.
  • Prototype and optimize 3D pipelines by organizing and rendering data from various sources and formats for real-time and offline applications.
  • Support live demonstrations by running, testing, and troubleshooting real-time demos in lab and event settings, ensuring stability and compatibility.
  • Document and share actionable demo guidelines for technical and non-technical audiences.
  • Continuously explore new technologies for potential demonstration use.

Requirements

  • Bachelor’s or Master’s degree (or equivalent experience).
  • 8+ years in architectural, product, scientific visualization, games, VFX, feature films, animation, or related fields.
  • Strong visual storytelling and aesthetic skills.
  • Broad 3D generalist skills: shading, lighting, animation, rendering using SideFX Houdini, Autodesk Maya, 3ds Max, Blender, or Cinema 4D.
  • Hands-on experience with real-time experience tools like Unreal Engine, Unity, Touch Designer, Notch.
  • Proven ability in content pipelines including asset optimization, scene organization, asset libraries, I/O procedures, and version control.
  • Familiarity with USD for 3D workflows.
  • Ability to work independently and proactively in a fast-paced, team-oriented environment.

Ways to Stand Out

  • Experience in architectural visualization or event production including physical model fabrication and CAD tools such as Autodesk AutoCAD, Revit, Vectorworks.
  • Strong portfolio with work samples or showreel.
  • Knowledge of appearance capture and acquisition techniques.
  • Experience with scripting (e.g., Python) or graph-based tooling for automating workflows and content delivery.
  • Enthusiasm for integrating new technologies including AI into creative workflows.

Compensation

Base salary range: $156,000 - $235,750 USD per year, dependent on location, experience, and comparable pay.

Eligible for equity and benefits.

NVIDIA is an equal opportunity employer committed to workforce diversity.