Tech Stack
Tag name is followed by "@" symbol and proficiency level value.
About proficiency levels:
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
API @ 2
Networking @ 2
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Details
Stripe is a financial infrastructure platform for businesses. The Brand Studio team works on brand-centric projects including brand standards, campaigns, events, physical experiences, packaging, digital products, and printed publications.
Stripe Creative Lab creates breakthrough, culturally resonant, and highly crafted projects across digital experiences, interactive projects, physical installations, experimental technology, and other mediums.
As a Design Engineer, you will work with designers, art directors, and producers to prototype ideas, explore technical possibilities, and turn ambitious creative concepts into working experiences. You will independently build and ship highly crafted digital experiences while also experimenting with hardware, physical computing, unusual displays, installations, and unfamiliar technical systems.
Responsibilities
- Prototype and build highly crafted, experimental digital experiences, interactive projects, and creative tools.
- Work with designers and art directors to translate creative direction into technically excellent experiences.
- Explore emerging technologies and unfamiliar technical approaches to determine what is possible and how to build it.
- Navigate ambiguous technical problems independently, progressing from early experiments to finished work.
- Build and publish standalone web experiences when appropriate.
- Identify and communicate the additional engineering support required for complex projects.
- Experiment with hardware, physical computing, displays, sensors, embedded systems, and other technologies.
- Collaborate with external engineers, fabricators, technical studios, and other specialists.
- Maintain high standards for performance, reliability, usability, and craft.
Requirements
- 6+ years of relevant software engineering, creative technology, or creative development experience.
- Deep expertise in at least one area of creative engineering, with curiosity and competence across adjacent technologies.
- A portfolio of technically ambitious work, such as experimental websites, interactive experiences, real-time graphics, games, installations, creative tools, or other unusual applications of technology.
- Strong frontend engineering fundamentals and experience independently building and shipping public-facing web experiences.
- Strong visual and interaction sensibility, including the ability to execute sophisticated creative direction and identify opportunities to improve it.
- Experience solving unfamiliar technical problems independently.
- Experience writing thoughtful, maintainable code and making pragmatic engineering decisions in fast-moving environments.
Preferred Qualifications
- Experience with real-time graphics, WebGL, WebGPU, Three.js, shaders, animation, generative systems, or other forms of creative coding.
- Experience with hardware, physical computing, embedded systems, sensors, displays, Raspberry Pi, Arduino, or interactive installations.
- Familiarity with backend development, APIs, networking, cloud infrastructure, or other areas beyond frontend engineering.
- Experience collaborating with designers, artists, fabricators, creative studios, or other multidisciplinary partners.
- Experience identifying, evaluating, and directing outside technical specialists.
- Deep curiosity about technology, design, craft, and how new technical capabilities can enable new forms of creative work.