Tech Stack
Tag name is followed by "@" symbol and proficiency level value.
About proficiency levels:
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
AI
API @ 7
CUDA @ 7
Communication @ 7
Debugging @ 7
GPU @ 8
Mentoring
OpenGL @ 7
Performance Optimization @ 7
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Details
NVIDIA is seeking a deeply technical engineering manager to lead the Graphics APIs and Platforms team, spanning console graphics, compute-based graphics, and Slang. The role owns the team's technical direction and delivery, advancing graphics drivers, platform software, and shading language capabilities for current and next-generation GPUs. The position involves collaboration with architects and platform teams across NVIDIA to develop engineers and deliver new graphics capabilities as production-quality software.
Responsibilities
- Lead and develop the engineering team responsible for console graphics platforms, compute-based graphics, and Slang.
- Own the team's technical roadmap, priorities, quality, and delivery commitments.
- Advance graphics APIs and shading language capabilities to support the growing role of compute and AI in graphics.
- Drive production delivery from hardware enablement and driver development through performance optimization, validation, and release.
- Work with GPU architects, platform teams, and console partners to define requirements and resolve complex hardware/software integration problems.
- Strengthen the team through hiring, mentoring, and improved engineering practices, including AI-assisted and agentic development.
Requirements
- Bachelor's degree or higher in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience.
- 10+ years of overall experience in graphics, GPU, or system software engineering, including 4+ years leading engineering teams.
- Deep expertise in graphics system software, with a strong background in drivers, runtimes, or graphics API implementations.
- Strong understanding of GPU architecture, graphics and compute pipelines, and software interaction with hardware.
- Strong C/C++ programming background and experience debugging complex systems across software and hardware boundaries.
- Proven success developing engineers and leading teams that ship production-quality software.
- Hands-on experience with agentic development workflows and sound judgment about applying them to system software engineering.
- Clear communication, strong technical judgment, and disciplined execution across team boundaries.
Preferred Qualifications
- Experience managing technical relationships with console or platform partners and leading system software delivery from requirements through integration, validation, and production release.
- Experience leading an open source software project, including technical direction, releases, and collaboration with external contributors.
- Deep knowledge of Vulkan, Direct3D, OpenGL, or CUDA, including driver internals and performance optimization.
- Experience with compute-based graphics pipelines, shader compilers, Slang, or shading language design.
- Experience with GPU bring-up, pre-silicon development, or hardware/software co-design.
Benefits
The position offers competitive compensation, equity, and benefits. NVIDIA is committed to fostering an inclusive work environment and is an equal opportunity employer. Applications will be accepted at least until October 30, 2026. NVIDIA uses AI tools in its recruiting processes.