Senior Director, Graphics Systems Software

at Nvidia
USD 384,000-575,000 per year
SENIOR
✅ On-site

Tech Stack

AI API @ 7 CUDA Communication @ 7 Debugging GPU @ 8 OpenGL Robotics Software Development @ 6

Details

NVIDIA is seeking a deeply technical Senior Director of System Software Engineering to lead a world-class software organization. The team advances production graphics across compute graphics, automotive, robotics, and consumer platforms, while developing new approaches to building complex, performance-critical systems software.

Responsibilities

  • Set technical strategy, roadmaps, and priorities while balancing emerging graphics capabilities with existing product commitments.
  • Guide hardware/software co-design and the evolution of graphics APIs, compilers, and shading languages, including Slang.
  • Establish an AI-friendly development model for implementation, debugging, and validation, using production results to refine and expand it across teams.
  • Drive execution and production delivery of Vulkan, OpenGL, and CUDA-based graphics software, from GPU and SoC enablement through integration, optimization, validation, and release.
  • Deliver automotive graphics software in accordance with safety commitments.
  • Lead engineering partnerships across NVIDIA and with external organizations, aligning requirements, component ownership, integration plans, and release commitments.
  • Attract, develop, and retain engineering leaders while encouraging technical excellence, accountability, inclusion, and innovation.

Requirements

  • Bachelor’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics, or equivalent experience.
  • At least 15 years of relevant management experience in system software graphics, GPU, or related platform engineering.
  • At least 8 years of experience leading engineering teams that include senior individual contributors and managers.
  • Deep expertise in graphics system software, with substantial experience in drivers, APIs, compilers, or shading languages.
  • Strong understanding of GPU architecture, graphics and compute pipelines, operating systems, and hardware/software interfaces.
  • Background in C/C++ systems programming.
  • Outstanding record of leading software organizations through complex product cycles and shipping highly performant, production-quality systems.
  • Demonstrated proficiency in agentic software development, with measurable results and a track record of building team expertise.
  • Strong technical judgment and communication skills, with proven success building engineering partnerships and resolving technical disagreements.

Preferred Qualifications

  • Experience with console platforms, pre-silicon validation, or new hardware bring-up.
  • Experience advancing compute-based graphics or neural rendering from early development into production.
  • Experience leading an open-source project, including technical direction, releases, and collaboration with external contributors.
  • Functional safety experience in automotive or other safety-critical software, including ISO 26262, ASIL requirements, traceability, verification evidence, or safety-qualified releases.

Benefits

The expected base salary range is USD 384,000–575,000 per year, depending on location, experience, and other objective job-related factors. The position also includes eligibility for equity and benefits.

NVIDIA is an equal opportunity employer committed to an inclusive work environment. Applications will be accepted at least until November 6, 2026.

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