Senior GPU Raytracing Engineer

at Nvidia
USD 184,000-356,500 per year
SENIOR
✅ On-site

Tech Stack

Algorithms CUDA @ 6 Data Structures @ 6 GPU @ 6 HPC

Details

We are seeking a self-motivated senior engineer for the Aerial Omniverse Digital Twin team. This role will lead the design and implementation of a real-time, GPU-accelerated propagation engine that predicts how radio signals travel through realistic 3D environments. The engine will produce per-link channel characterisations and radio maps at the speed required by production RAN stacks, supporting foundational technology for 5G and 6G network simulation using NVIDIA GPU and ray-tracing platforms.

Responsibilities

  • Architect and implement a GPU ray-tracing engine operating at two time scales.
  • Produce volumetric radio maps, including coverage, SINR, and best-server maps at multiple resolutions, composable across cells, frequencies, and beam configurations.
  • Deliver per-link multipath channel updates at millisecond cadence for production RAN stacks.
  • Develop adaptive algorithms that exploit temporal coherence to avoid recomputing unchanged data.
  • Design algorithms, data structures, and multi-GPU scaling strategies enabling sub-millisecond propagation updates.
  • Build real-time ray-tracing foundations on GPU hardware.

Requirements

  • PhD in computer graphics, high-performance computing, computational electromagnetics, or a closely related field, or equivalent experience.
  • 8+ years of relevant experience.
  • Hands-on proficiency with CUDA and at least one GPU ray-tracing framework, such as OptiX, Vulkan RT, or Embree.
  • Track record of writing production-quality GPU code.
  • Proficiency with GPU-friendly spatial data structures, including BVH, space-filling curves, and hash maps.
  • Ability to reason about memory hierarchy, occupancy, and compute-versus-bandwidth trade-offs at the kernel level.
  • Working knowledge of electromagnetic wave propagation phenomena, including reflection, transmission, diffraction, and scattering, sufficient to implement and validate a propagation engine.
  • Impactful publications in GPU ray tracing, real-time rendering, or deterministic propagation modelling.

Preferred Qualifications

  • Experience with real-time or near-real-time ray-tracing engines shipping in production systems.
  • Prior work on multi-GPU partitioning for ray tracing or large-scale simulation workloads.
  • Familiarity with 3GPP channel models and wireless network planning tools.
  • Knowledge of geospatial coordinate systems and tiling schemes.

Compensation and Benefits

  • Base salary range of USD 184,000–287,500 for Level 4.
  • Base salary range of USD 224,000–356,500 for Level 5.
  • Eligibility for equity and benefits.
  • Salary is determined based on location, experience, and the pay of employees in similar positions.
  • Applications will be accepted at least until May 25, 2026.
  • NVIDIA is an equal opportunity employer committed to fostering a diverse work environment.

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