Senior Robotics Systems Engineer - Neural Reconstruction and Real2Sim Applications
at Nvidia
USD 152,000-287,500 per year
Used Tools & Technologies
Machine LearningRequired Skills & Competences
Tag name is followed by "@" symbol and proficiency level value.
About proficiency levels:
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Python @ 7
LLM @ 4
AI @ 4
Robotics @ 4
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Details
NVIDIA's Isaac-NuRec team is building neural reconstruction and Real2Sim systems that turn real-world sensor data into high-fidelity, simulation-ready environments and objects for robotics simulation, learning, and deployment. As a Senior Systems Engineer, you will build dense 3D reconstruction systems, high-performance simulation workflows, and robotics software that bridge research innovations with production-grade systems, owning end-to-end pipelines that transform sensor streams into structured assets and environment representations for downstream robotic applications.
Responsibilities
- Build end-to-end Real2Sim pipelines that ingest multi-modal sensor data (RGB/RGB-D, LiDAR, IMU) and produce high-fidelity scene and object representations for Isaac Sim.
- Develop neural 3D reconstruction systems and related 3D vision components to build digital twins of real-world environments and objects.
- Integrate reconstruction outputs with mapping, localization, and multi-sensor fusion systems for robust perception and navigation.
- Collaborate with ML researchers to integrate, deploy, and optimize workflows to enable training and validation in sim.
- Deploy and optimize reconstruction, data generation, and data augmentation pipelines at scale.
- Optimize, validate, and debug cross-stack systems spanning sensors, models, simulation, and downstream robot policies.
- Instrument and monitor production Real2Sim and reconstruction services, ensuring reliability, performance, and debuggability in large-scale deployments.
Requirements
- BS, MS, or PhD in Computer Science, Electrical Engineering, Robotics, or related field (or equivalent experience).
- 5+ years in robotics systems, 3D vision, simulation, or closely related software engineering roles.
- Hands-on experience with neural 3D reconstruction, mesh/object reconstruction, or deep-learning–based 3D vision.
- Exposure to reinforcement or imitation learning workflows for robotic perception and control.
- Experience with ROS 2 and real-time constraints, plus familiarity with Isaac Sim, Isaac Lab, or MuJoCo.
- Proven ability to drive technical direction or architecture for complex robotics or 3D perception systems, with strong Python and C++ skills and experience shipping production-quality systems.
Ways to Stand Out
- Experience with neural scene representations (NeRF, 3D Gaussian Splatting, occupancy networks).
- Experience with object reconstruction and sim-ready asset generation pipelines (e.g., mesh extraction, material and collision setup, USD export).
- Familiarity with multi-sensor fusion, sim-to-real transfer, and data augmentation workflows.
- Experience building or integrating agentic frameworks, including LLM/VLM-based task planners, tool-use pipelines, or multi-step reasoning systems.
- Contributions to robotics or 3D vision open source, or publications at venues such as CVPR, ICCV, ICRA, RSS, or CoRL.
Compensation and Benefits
- Base salary range: 152,000 USD - 241,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4. Base salary will be determined based on your location, experience, and the pay of employees in similar positions.
- Eligible for equity and benefits (link to NVIDIA benefits provided in original posting).
Additional Information
- Applications for this job will be accepted at least until June 28, 2026.
- This posting is for an existing vacancy.
- NVIDIA uses AI tools in its recruiting processes.
- NVIDIA is an equal opportunity employer and provides an inclusive work environment.