Senior Tools Engineer

at Nvidia
USD 184,000-287,500 per year
SENIOR
✅ Remote

Tech Stack

AI @ 4 API @ 7 Agentic AI @ 4 Debugging @ 7 Machine Learning @ 4 Python @ 7 Software Development @ 7

Details

NVIDIA is seeking a Senior Tools Engineer to join the Lightspeed Studios team. Lightspeed Studios develops next-generation technology demonstrations and cutting-edge real-time visuals using NVIDIA rendering technology. The role focuses on building tools, pipelines, and workflows that help artists and developers create high-quality real-time content efficiently.

The Senior Tools Engineer will develop production tools for desktop applications, digital content creation applications, and real-time environments. The role involves improving content production workflows and collaborating across art and engineering to solve production challenges.

Responsibilities

  • Design and develop Python and Qt/PySide tools, desktop applications, and DCC integrations.
  • Work directly with artists, technical artists, and engineers to understand production challenges and develop practical software solutions.
  • Improve existing tools and workflows with a focus on usability, reliability, performance, and iteration speed.
  • Develop integrations across DCC applications, production systems, and real-time environments.
  • Explore new approaches to content creation and workflow automation, including agentic AI systems that can assist with repetitive or multi-step production tasks.

Requirements

  • 8+ years of professional experience in tools engineering, pipeline engineering, technical art engineering, or related software development within games, VFX, animation, or real-time production.
  • A BS, MS, or equivalent experience in Computer Science, Engineering, or a related subject area.
  • Strong Python development experience, including software architecture, debugging, testing, and API design.
  • Strong experience building desktop tools and user interfaces with Qt, PySide, PyQt, or similar frameworks.
  • Experience integrating DCC applications such as Maya, Houdini, Substance, Blender, Photoshop, or similar tools.
  • Experience developing production integrations or tools for real-time engines such as Unreal Engine.
  • Understanding of asset pipelines, source control, validation, metadata, and publishing workflows.
  • Experience working with artists and translating production requirements into effective technical solutions.

Preferred Qualifications

  • Experience with C++ application or plugin development.
  • Experience building tools and integrations across multiple DCC applications and production systems.
  • Experience with real-time rendering or game-engine tools development.
  • Experience applying machine learning or agentic AI to artist workflows, production automation, or content creation.
  • Experience supporting AAA game development or similarly complex real-time production environments.

Benefits

  • Base salary range of 184,000 USD to 287,500 USD, determined based on location, experience, and the pay of employees in similar positions.
  • Eligibility for equity and benefits.
  • NVIDIA is committed to fostering an inclusive work environment and is an equal opportunity employer.

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