Tech Stack
Tag name is followed by "@" symbol and proficiency level value.
About proficiency levels:
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
AI
CUDA @ 3
Communication @ 6
GPU @ 3
LLVM @ 3
OpenCL
OpenGL @ 3
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Details
NVIDIA is looking for a Computer Science or Computer Engineering graduate to join its Back End Compiler Team. The team constructs and emits high-performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, and C++) applications. It works across NVIDIA's complex parallel SIMT architectures and deep-learning compiler technology, spanning architecture design and support through functional languages.
Responsibilities
- Investigate problems and improvement opportunities within the NVIDIA Compiler Back End.
- Work with global compiler, hardware, and application teams to oversee improvements and resolve problems.
- Contribute to deep-learning compiler technology covering architecture design and support through functional languages.
Requirements
- Recent graduate with a bachelor's or master's degree in Computer Science, Computer Engineering, or equivalent experience.
- Successful completion of an undergraduate Compiler Design class.
- Background in LLVM code generation.
- Strong written and oral communication skills.
- Ability to follow software engineering best practices.
- Strong coding skills in C/C++.
Preferred Qualifications
- Graduate coursework in Compiler Design and Construction.
- Hands-on experience with back-end compiler design and code generation.
- Experience with LLVM code generation, including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR).
- Experience with GPU and parallel architectures, CUDA and/or PTX, or graphics technologies such as OpenGL, DX, or Vulkan.
Benefits
- Competitive salary.
- Equity.
- Benefits package.
- NVIDIA is an equal opportunity employer committed to fostering an inclusive work environment.
Applications will be accepted at least until July 17, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.
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