Tech Stack
Tag name is followed by "@" symbol and proficiency level value.
About proficiency levels:
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
AI
CUDA @ 4
Communication @ 6
GPU @ 4
LLVM @ 4
OpenCL
OpenGL @ 4
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Details
NVIDIA is seeking a Backend Compiler Engineer for its GPU Software organization. The Compiler team constructs and emits high-performance GPU machine instructions for Graphics (OpenGL, Vulkan, and DirectX) and Compute (CUDA, PTX, OpenCL, Fortran, and C++). The team works on compiler technology for complex parallel SIMT architectures and deep-learning applications.
Responsibilities
- Understand, modify, and improve NVIDIA's proprietary GPU compiler backend written in C++.
- Design and develop new compiler passes and optimizations to produce robust, maintainable, best-in-class compilers and tools.
- Work with global compiler, hardware, and application teams to oversee improvements and resolve problems.
- Contribute to deep-learning compiler technology spanning architecture design and support through functional languages.
Requirements
- Bachelor's degree in Computer Science, Computer Engineering, or equivalent experience.
- At least 4 years of compiler code generation experience.
- Excellent hands-on C++ programming skills.
- Strong software engineering background, with a focus on developing robust and maintainable solutions to challenging problems.
- Good communication and documentation skills.
- Self-motivated and passionate about technology.
Preferred Qualifications
- Master's degree or Ph.D. with significant compiler-related project or thesis work.
- Experience with LLVM code generation, including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR).
- Experience developing CUDA, DirectX, OpenGL, or Vulkan applications.
Compensation and Benefits
- Base salary range: USD 152,000–241,500 per year.
- Eligible for equity and benefits.
- NVIDIA is an equal opportunity employer committed to an inclusive work environment.
Applications will be accepted at least until October 19, 2026. NVIDIA uses AI tools in its recruiting processes.
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