Tech Stack
Tag name is followed by "@" symbol and proficiency level value.
About proficiency levels:
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
AI
CUDA @ 3
Communication @ 3
GPU @ 3
LLVM @ 3
OpenCL
OpenGL @ 3
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Details
We are searching for a Backend Compiler Engineer for an exciting role in NVIDIA's GPU Software organization. The Compiler team constructs and emits high-performance GPU machine instructions for graphics technologies including OpenGL, Vulkan, and DirectX, as well as compute technologies including CUDA, PTX, OpenCL, Fortran, and C++. The team develops compiler capabilities for current and future complex parallel SIMT architectures.
Responsibilities
- Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++.
- Design and develop compiler passes and optimizations to produce robust, maintainable, high-performance compiler and tool solutions.
- Work with global compiler, hardware, and application teams to oversee improvements and resolve problems.
- Contribute to deep-learning compiler technology spanning architecture design, support, and functional languages.
Requirements
- Bachelor's degree in Computer Science, Computer Engineering, or an equivalent combination of education and experience.
- 3+ years of compiler code-generation experience.
- Excellent hands-on C++ programming skills.
- Strong software engineering background, with a focus on crafting robust and maintainable solutions to challenging problems.
- Good communication and documentation skills.
- Self-motivated approach to work.
Preferred Qualifications
- Master's or Ph.D. degree with significant compiler-related project or thesis work.
- Experience with LLVM code generation, including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR).
- Experience developing CUDA, DirectX, OpenGL, or Vulkan applications.
Benefits
- Base salary range of USD 152,000–241,500 per year, determined by location, experience, and compensation for similar positions.
- Eligibility for equity and benefits.
- NVIDIA is an equal opportunity employer committed to fostering an inclusive work environment.
Applications will be accepted at least until October 9, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.
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