Research Scientist, Human–AI Perception And Interaction Research - PhD New College Grad 2026
at Nvidia
USD 168,000-264,500 per year
Used Tools & Technologies
Not specified
Required Skills & Competences
Tag name is followed by "@" symbol and proficiency level value.
About proficiency levels:
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Python @ 5
Rust @ 5
OSS @ 3
PyTorch @ 3
GPU @ 3
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Details
NVIDIA Research — Human Performance and Experience (HPX) team is seeking Research Scientists to advance AI by deeply understanding humans and human–AI interaction. The team bridges vision science, HCI, and HRI to create systems that perceive, learn, and collaborate with people safely and effectively. You will work with research scientists and engineers and collaborate with product engineers to move ideas from research to product.
Responsibilities
- Propose, research, prototype, and test innovative research ideas.
- Publish at top conferences and patent novel inventions.
- Collaborate with other research team members and external researchers; mentor interns.
- Create working interactive demonstrations to showcase research ideas.
- Participate in technology transfer with engineers across NVIDIA to graduate research into product.
Requirements
- Ph.D. or equivalent research experience in Computer Science, Electrical Engineering, Cognitive Science, or a related field.
- Excellent track record of publications in top-tier conferences (SIGGRAPH, CHI, HRI, ICRA, NeurIPS, ICLR, ICML, CVPR, ICCV, ECCV, CoG, ETRA, etc.).
- Experience studying human behaviors in application domains such as gaming, driving, or interaction with robots.
- Proficiency with Python, Rust, and/or C++.
- Experience with AI model training and evaluation frameworks (for example, PyTorch).
Ways to Stand Out
- Public portfolio (repositories, OSS contributions, notebooks, packages, or technical blog posts with code).
- Experience with multi-node, multi-GPU training and inference workflows.
- Familiarity with and interest in modern deep learning models, including large-scale, multi-modal foundation models (recent LLMs, VLMs).
- Track record applying human behavior models to ML applications or applying ML to model human behavior.
Compensation & Benefits
- Base salary range: 168,000 USD - 264,500 USD (determined by location, experience, and market pay).
- Eligible for equity and benefits (see NVIDIA benefits page).
Additional Information
- Applications accepted at least until January 25, 2026.
- This posting is for an existing vacancy.
- NVIDIA uses AI tools in its recruiting processes.
- NVIDIA is an equal opportunity employer committed to diversity and inclusion.
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