Senior Compiler Engineer

at Nvidia
USD 152,000-241,500 per year
SENIOR
✅ On-site

Tech Stack

AI CUDA @ 4 Debugging @ 7 GPU @ 6 LLVM @ 4 Parallel Programming @ 4 Profiling @ 7 Rust @ 6

Details

NVIDIA is hiring a Senior Compiler Engineer to drive the next generation of GPU systems programming. The team is bringing the safety, expressiveness, and modern tooling of Rust to native GPU and CUDA development. The role focuses on building compiler pipelines, custom intermediate representation frameworks, and JIT compilation systems that bridge host and device execution, enabling memory-safe, high-performance GPU kernels in idiomatic Rust.

Responsibilities

  • Design, implement, and maintain Rust-to-GPU compiler backends, including rustc codegen backends and procedural macros.
  • Build Rust-native intermediate representation frameworks to compile standard Rust to high-performance CUDA PTX and machine code.
  • Lower Rust AST and MIR into MLIR, PTX, LLVM, and custom IRs, including GPU-specific optimizations.
  • Develop tooling for ahead-of-time, just-in-time, and link-time optimization workflows targeting NVIDIA GPUs, host platforms, and feature sets.
  • Architect compiler-enforced safety models that extend Rust ownership, borrowing, and lifetime disciplines across the GPU launch boundary.
  • Implement type-safe, device-side Rust abstractions for GPU hardware primitives, including shared memory, barriers, scoped atomics, Tensor Memory Accelerator (TMA), and warp- and cluster-level operations.
  • Build composable systems-programming foundations for future accelerated-computing applications.

Requirements

  • Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, a related field, or equivalent experience.
  • 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation.
  • Deep expertise in Rust, including rustc internals, Rust MIR, procedural macros, and the borrow-checker and lifetime model.
  • Hands-on experience with compiler infrastructures, intermediate representations, and code generation, such as LLVM IR, MLIR, or custom IR systems.
  • Solid understanding of parallel programming models, GPU architectures, and CUDA programming.
  • Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels.
  • Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage.
  • Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production.

Preferred Qualifications

  • Contributions to the Rust compiler (rustc), Cargo tooling, or open-source Rust-to-GPU projects.
  • Experience building custom compiler front ends, AST translators, or JIT engines.
  • Familiarity with MLIR or other extensible compiler frameworks.
  • Deep proficiency in low-level GPU programming, including Tensor Cores, warp-level shuffles, and asynchronous transfer pipelines.
  • Experience designing domain-specific languages (DSLs) or tile-based programming abstractions for tensor processing.

Benefits

  • Competitive salary with a base salary range of USD 152,000–241,500.
  • Equity and benefits.
  • Inclusive work environment and equal-opportunity employment.

Applications will be accepted at least until September 6, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.

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