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About proficiency levels:
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
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AI @ 4
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Software Development @ 6
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Details
NVIDIA's Metropolis Synthetic Data Generation team is seeking a Senior Software Engineer to help build scalable Physical AI Digital Twin and Synthetic Data Generation solutions. The role focuses on Physical AI, agentic development, deep learning, and the development of Action and Event Generation extensions for Isaac Sim.
Responsibilities
- Build, develop, and maintain scalable 3D simulation software for Digital Twin and Synthetic Data Generation applications.
- Collaborate with multifunctional teams to build backend services and AI agents for end-to-end Synthetic Data Generation solutions.
- Implement scalable and resilient solutions for distributed computing environments.
- Optimize the performance and reliability of cloud applications and services.
- Develop user interfaces and frontend components as needed.
- Work closely with product managers to define and prioritize features and requirements.
- Participate in code reviews, build discussions, and team meetings.
- Stay current with industry trends and guidelines to ensure solutions remain innovative.
Requirements
- Bachelor's or higher degree in computer science, engineering, or equivalent experience.
- At least 5 years of industrial experience in large-scale software development involving computer graphics, game engines, or 3D simulation.
- Excellent programming skills in C/C++, Python, and scripting languages.
- Proficiency in 3D simulation involving one or more physics phenomena, such as rigid-body dynamics, fluid dynamics, material fracture, combustion, audio synthesis, or audio propagation.
- Proficiency with physics game engines such as Unreal, Unity, Chrono, or MuJoCo.
- Experience with containerization and orchestration tools such as Docker and Kubernetes.
- Excellent problem-solving skills and attention to detail.
- Ability to work effectively in a fast-paced, collaborative environment.
Preferred Qualifications
- Experience with NVIDIA GPU technology, Omniverse programming, and AI agent development.
- Experience generating content with large language models and generative AI models.
- Hands-on experience with 3D virtual content creation and animation tools such as Maya, Blender, or Houdini.
- Understanding of DevOps principles and practices in cloud environments.
Compensation and Benefits
- Base salary range: USD 152,000–241,500 per year.
- Eligible for equity and benefits.
- Applications will be accepted at least until September 19, 2026.
- NVIDIA is an equal opportunity employer committed to an inclusive work environment.
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