Senior System Software Engineer, Platform - Server Embedded Firmware
at Nvidia
USD 152,000-287,500 per year
Tech Stack
Tag name is followed by "@" symbol and proficiency level value.
About proficiency levels:
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
AI
Bash @ 7
Debugging
GPU @ 4
Go @ 7
Linux @ 4
Performance Analysis
Python @ 7
Security @ 6
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Details
NVIDIA is looking for a software engineer to help develop the next generation of GPU server platforms and embedded management systems.
Responsibilities
- Design and implement microcontroller firmware for GPU server platforms, including ARM M-class microcontrollers.
- Develop C/C++ server manageability features in an RTOS-optimized embedded environment.
- Perform microcontroller firmware bring-up, debugging, performance analysis, and coding of manageability features for NVIDIA server platforms.
- Develop embedded management software to enable reporting and connectivity between server management devices.
- Implement register-based communication and DMTF standard messaging protocols for interaction between BMCs, GPUs, switches, memory, I/O expanders, sensors, and local microcontroller peripherals.
- Design a portable microcontroller framework for a variety of server management subsystems.
- Develop and review code, write and review design documents, and collaborate with team members to meet product requirements.
- Instrument code for maximum coverage, automate unit tests, maintain detailed test case reports, and provide software quality reports based on static analysis, code coverage, and microcontroller load.
- Collaborate with security and hardware teams to align code with security goals and influence hardware design and architecture reviews.
- Develop performance-optimized active-monitoring BMC solutions using DMTF standards such as MCTP, Redfish, SPDM, and PLDM.
Requirements
- Bachelor of Science degree or higher in Electrical Engineering, Computer Science, or equivalent experience.
- 5+ years of low-level microcontroller firmware development using Zephyr or FreeRTOS.
- Demonstrated experience developing BMC and/or microcontroller firmware for managing CPU, GPU, network, and storage devices.
- Experience with embedded interfaces including USB and I3C.
- Experience with ARM integrated development environments, debuggers, logic and protocol analyzers, and oscilloscopes.
- Deep understanding of interrupt schemes, multithreading, DMA, memory management, and resource-constrained embedded environments.
- Strong embedded programming and scripting skills using C/C++, Bash, Python, Go, or similar technologies.
- Experience reviewing and using hardware schematics, reference manuals, and datasheets for embedded development.
- Expertise with server manageability protocols such as MCTP, PLDM, SPDM, SMBus, and OCP recovery.
- Solid understanding of Linux fundamentals, distributions, packages, upgrade mechanisms, and image building and deployment.
Preferred Qualifications
- Hands-on background in microcontroller embedded firmware development and out-of-band management.
- Hands-on experience implementing an MCTP stack in embedded environments or FPGA.
- Contributions to industry groups or open-source projects such as Open Compute, OpenBMC, or DMTF.
- Expertise in system software and platform security for x86/ARM-based rack or blade server systems.
Compensation and Benefits
The base salary range is USD 152,000–241,500 for Level 3 and USD 184,000–287,500 for Level 4. Base salary is determined by location, experience, and the pay of employees in similar positions. The role also includes eligibility for equity and benefits.
Applications will be accepted at least until October 30, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes and is an equal opportunity employer.
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