Research Engineer, Interactive World Models - New College Grad 2026
at Nvidia
USD 108,000-195,500 per year
Tech Stack
Tag name is followed by "@" symbol and proficiency level value.
About proficiency levels:
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
AI
CI/CD
CUDA @ 3
Computer Vision @ 3
Debugging @ 3
GPU @ 3
Linux @ 3
Observability
Performance Analysis @ 3
Profiling @ 3
PyTorch @ 6
Python @ 6
Robotics @ 3
TensorRT @ 3
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Details
NVIDIA develops technologies in computer graphics, PC gaming, accelerated computing, and artificial intelligence. The FlashDreams and FastGen technologies support real-time world simulations by combining faster, more controllable video models with responsive execution systems. Applications include autonomous-driving simulation, robot policy development and testing, game worlds, medical simulation, and virtual training.
The Research Engineer will contribute across model development and runtime systems, helping turn research into production-ready systems and AI capabilities.
Responsibilities
- Build and optimize the continuous autoregressive serving loop, including per-step control inputs, model and KV-cache state management, GPU inference, frame streaming, and model integrations.
- Work with researchers on few-step distillation, causal or autoregressive generation, reward fine-tuning, action conditioning, and long-horizon spatiotemporal memory and consistency.
- Deliver multi-user experiences and simulation workflows from prototype through evaluation, integration, and release.
- Strengthen the open-source platform through testing, CI/CD, observability, documentation, and developer workflows.
- Partner with researchers and users to improve system reliability and adoption.
Requirements
- Experience or coursework in video or world models, diffusion and generative modeling, model distillation and adaptation, simulation, robotics, computer vision, or real-time stateful machine-learning systems.
- Pursuing or recently completed a BS, MS, or PhD in Computer Science, Computer Engineering, Electrical Engineering, or a related field, or equivalent experience.
- Hands-on experience building, evaluating, integrating, optimizing, or serving machine-learning systems through internships, academic research, open-source work, or substantial projects.
- Strong Python and PyTorch skills.
- Software-engineering fundamentals including design, testing, debugging, version control, performance analysis, and Linux development.
- Ability to turn open-ended technical problems into working implementations, measure quality and performance, and communicate results clearly.
Preferred Qualifications
- Experience with post-training generative video models, including distillation, self-forcing, action conditioning, or long-horizon memory.
- Experience profiling or optimizing machine-learning workloads using CUDA, Triton, TensorRT, torch.compile, or similar tools.
- Experience with latency, throughput, quantization, streaming, state or cache management, or multi-GPU execution.
- Contributions to an open-source machine-learning project or developer platform, including model support, performance improvements, tests and benchmarks, difficult issue resolution, documentation, or user adoption.
Benefits
- Base salary range of $108,000–$178,250 for Level 1.
- Base salary range of $124,000–$195,500 for Level 2.
- Eligibility for equity and benefits.
- NVIDIA offers a comprehensive benefits package.
- Applications will be accepted at least until August 25, 2026.
- NVIDIA is an equal opportunity employer committed to an inclusive work environment.
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