Senior Applied Research Scientist – Computational Geometry and Meshing
at Nvidia
USD 192,000-356,500 per year
Tech Stack
Tag name is followed by "@" symbol and proficiency level value.
About proficiency levels:
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
AI @ 6
Algorithms @ 6
Data Structures
GPU @ 4
Mathematics @ 4
Python @ 4
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Details
Industrial simulation depends on turning product and device geometry into valid, efficient discretizations. This role will advance computational geometry, meshing, simulation-ready representations, and AI-native algorithms for NVIDIA GPU platforms.
The role focuses on building methods that move design data reliably from CAD to simulation, developing geometry, meshing, and discretization algorithms that improve robustness, numerical accuracy, and end-to-end performance across CAE, EDA, semiconductor, and scientific-computing workflows.
Responsibilities
- Build algorithms for computational geometry, computer-aided engineering and design interoperability, mesh generation, mesh adaptation, spatial data structures, and curved discretization.
- Investigate differentiable geometry, AI-native geometry processing, learning-based meshing and discretization, and design-to-simulation workflows for inverse design, simulation-ready digital twins, and autonomous engineering workflows.
- Explore solver- and hardware-aware geometry and discretization methods that jointly optimize mesh quality, numerical accuracy, robustness, and comprehensive simulation efficiency.
- Define benchmarks for mesh quality, geometry conversion, discretization accuracy, robustness, downstream solver impact, and end-to-end simulation performance.
- Collaborate with teams across Omniverse, OpenUSD, Warp, solver engineering, NVIDIA Research, universities, and industrial partners involved in computer-aided engineering, electronic design automation, chip manufacturing, electronics, and digital twin workflows.
Requirements
- PhD or equivalent experience in computer science, computational geometry, scientific computing, graphics, applied mathematics, computational mechanics, engineering, or a related field.
- 5+ years of experience.
- Background in computational geometry, geometry processing, mesh generation, adaptive discretization, CAD and CAE algorithms, or simulation-ready representations, with 5+ years of proven experience working in computational engineering.
- C++ and Python skills, with experience building algorithms for sophisticated geometry.
- Understanding of boundary representations, topology, mesh quality, discretization error, numerical robustness, and solver requirements, supported by research, software, or industrial impact.
Preferred Qualifications
- Experience with CAD kernels or formats such as Parasolid, ACIS, Open Cascade, CATIA, NX, Creo, SOLIDWORKS, STEP, IGES, B-Rep, NURBS, or spline-based representations.
- Experience with tetrahedral, hexahedral, polyhedral, anisotropic, adaptive, boundary-layer, curved, or high-order mesh generation.
- Work in isogeometric analysis, remeshing, meshless methods, topology optimization, shape optimization, differentiable geometry, or AI-native mesh generation.
- Experience with geometry repair, feature or simulation-intent recognition, parameterization, persistent correspondence, learning-based geometry representations, GPU spatial algorithms, or solver-aware adaptation.
Compensation and Benefits
- Base salary for Level 4: USD 192,000–304,750 per year.
- Base salary for Level 5: USD 224,000–356,500 per year.
- Eligible for equity and benefits.
- Applications accepted at least until August 21, 2026.
- This posting is for an existing vacancy.
- NVIDIA uses AI tools in its recruiting processes.
- NVIDIA is committed to fostering an inclusive work environment and is an equal opportunity employer.
More jobs at Nvidia
Senior Localization and Planning Engineer - Autonomous Vehicles
Nvidia · Santa Clara, United States
USD 184,000-356,500 per year
Customer Success Insights Engineer
Nvidia · Santa Clara, United States
USD 168,000-322,000 per year
Relational Foundation Model Engineer, Modern Data Stack
Nvidia · Santa Clara, United States
USD 184,000-356,500 per year
Senior Software Engineer, Developer Experience
Nvidia · Santa Clara, United States
USD 152,000-287,500 per year
Insider Threat Detection Engineer
Nvidia · United States
USD 168,000-310,500 per year
Similar jobs
Senior Software Engineer, Distributed Systems Engineer - DGX Cloud
Nvidia · Santa Clara, United States
USD 152,000-287,500 per year
Principal Software Engineer, Distributed Systems Engineer - DGX Cloud
Nvidia · Durham, United States
USD 272,000-431,200 per year
Senior Deep Learning Algorithm Engineer
Nvidia · Santa Clara, United States
USD 184,000-356,500 per year
Senior Applied Research Scientist – AI Native Numerical Methods
Nvidia · United States
USD 192,000-356,500 per year
Senior Applied Research Scientist – GPU Native Numerical Algorithms
Nvidia · United States
USD 192,000-356,500 per year
Senior Software Engineer - Image and Data Processing Libraries
Nvidia · Santa Clara, United States
USD 224,000-356,500 per year
Senior Software Engineer - Artificial Intelligence
Bloomberg · New York City, United States
USD 160,000-240,000 per year
Software Engineering Intern, Dynamo – Fall 2026
Nvidia · Santa Clara, United States
USD 20-71 per hour