Senior Manager, Interactive World Model Platforms

at Nvidia
USD 272,000-488,800 per year
SENIOR
✅ On-site

Tech Stack

AI CI/CD @ 4 Leadership @ 6 Machine Learning Robotics @ 4

Details

NVIDIA’s Interactive World-Model Platforms

NVIDIA’s OmniDreams and FlashDreams are the foundation for a new generation of interactive world-model systems. This release sets the standard for fidelity and real-time inference performance, and includes an open weights model release with an associated open source inferencing engine.

Responsibilities

  • Scale the engineering team building NVIDIA’s interactive world-model platform across OmniDreams, FlashDreams, AlpaSim technologies.
  • Establish the production engineering path for interactive world models in AV, rendering, robotics, and simulation.
  • Build the architecture and processes needed to turn fast-paced research into reliable developer-facing software.
  • Own product and engineering excellence: performance, scalability, reliability, developer experience, CI/CD, and release management.
  • Partner with research, simulation, rendering, and AV teams to translate world-model breakthroughs into production-ready platform capabilities.
  • Grow the open developer and research ecosystem around NVIDIA’s world-model stack.

Requirements

  • Demonstrated research or applied innovation in world models, video diffusion, neural rendering, Gaussian splatting / NeRFs, neural reconstruction, neural shading, simulation, robotics, or AV.
  • Technical fluency in ML primitives behind interactive world models, including diffusion or flow-matching models, autoregressive / causal video generation, self-forcing or causal-forcing style training, Gaussian splatting, NeRFs, and neural reconstruction.
  • Demonstrated experience turning research-stage systems into dependable, scalable products.
  • 12+ overall years experience, 5+ years leading teams.
  • Bachelor’s degree or equivalent experience.
  • Results-focused leadership: build the process, hit the dates, and hold the quality bar.

Ways to Stand Out

  • Experience adopting Gaussian splats, NeRFs, neural reconstruction, neural shading, or other advanced rendering techniques for AV, robotics, simulation, synthetic data, or production rendering workflows.
  • Hands-on experience building, adapting, or deeply evaluating world models, video generation systems, neural rendering systems, Gaussian splatting / NeRF pipelines, or neural shading techniques.
  • Experience moving from earlier neural rendering approaches (e.g., NeRFs or Gaussian splatting) toward generative world models for interactive simulation, rendering, robotics, or AV.
  • Published or peer-recognized work advancing the state of the art in world models, neural rendering, generative simulation, video generation, or production ML infrastructure.
  • Experience building developer ecosystems or research communities around open-source projects.

Compensation and Eligibility

  • Base salary range (determined based on location, experience, and pay of employees in similar positions):
    • Level 4: 272,000 USD - 431,250 USD
    • Level 5: 320,000 USD - 488,750 USD
  • You will also be eligible for equity and benefits.

Application Details

Applications for this job will be accepted at least until June 30, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.

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