Tech Stack
Tag name is followed by "@" symbol and proficiency level value.
About proficiency levels:
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
AI @ 5
API @ 5
Algorithms @ 3
CUDA @ 2
Communication @ 3
Deep Learning @ 2
GPU @ 3
OpenGL @ 5
PyTorch @ 2
Software Development @ 5
System Architecture
TensorFlow @ 2
- 1-2 — basic awareness. Minimal hands-on experience, and a rudimentary understanding of the technology's purpose;
- 3-6 — daily use. Comfortable and regular usage, capable of handling common tasks and challenges related to the technology;
- 7-9 — you are an expert, you can teach others, you know all the pitfalls and tricks;
- 10 — exceptional knowledge, comprehensive understanding, and adeptness in all aspects of the technology, including advanced problem-solving. Think twice before claiming or demanding such level.
Details
NVIDIA is seeking a deeply technical, creative, and innovative software engineer to help pioneer the next generation of graphics developer tools. The role involves working closely with the research team to develop tools and related technologies that streamline graphics performance and support emerging technologies such as neural rendering.
Responsibilities
- Improve existing tools for NVIDIA GPUs, enabling developers to quickly identify and resolve rendering and performance issues.
- Create innovative tools that bridge AI and graphics in next-generation workflows.
- Collaborate with internal and external partners, including NVIDIA's Compiler, Driver, Research, and GPU Architecture teams.
- Drive technology discussions and provide feedback on system architecture.
- Accurately estimate and prioritize tasks to create realistic delivery schedules.
- Write fast, effective, maintainable, reliable, and well-documented object-oriented code.
- Document requirements and designs, and review documents with key partners.
- Work with the QA department to develop test plans for new features.
Requirements
- BS or MS in Computer Science, Computer Engineering, or equivalent experience.
- 5+ years of relevant software development experience.
- Passion for 3D graphics, AI, and low-level programming, with 5+ years of relevant industry experience.
- Excellent C/C++ programming skills.
- Ability to provide accurate estimates to ensure on-time software delivery.
- Knowledge of 3D graphics algorithms and GPU architectures.
- Proficiency in at least one 3D graphics API, such as Direct3D, OpenGL, or Vulkan.
- Demonstrated experience with AI and deep learning techniques, including familiarity with neural network architectures, CUDA, and frameworks such as TensorFlow or PyTorch.
- Deep understanding of computer architecture concepts, including virtual memory, caches, registers, threads, and heterogeneous computing.
- Excellent written and verbal communication skills.
Preferred Qualifications
- Familiarity with deep learning and AI, particularly applying these technologies to enhance graphics performance and quality.
- Background in the game industry, research, or a field requiring high-performance graphics.
- Initiative and determination to get things done.
Compensation and Benefits
The base salary range is USD 152,000–241,500 for Level 3 and USD 184,000–287,500 for Level 4. Compensation is determined based on location, experience, and the pay of employees in similar positions. The role also includes eligibility for equity and benefits.
NVIDIA is committed to fostering an inclusive work environment and is an equal opportunity employer. Applications will be accepted at least until July 27, 2026. This posting is for an existing vacancy.